[UE5.3][Blueprint] Way to enforce calling parent's function for blueprints events

Hello,

A lot of blueprints have base classes that override events like BeginPlay and in majority of these cases ‘call to parent function’ is used for proper functionality.

It would be tremendously helpful if one could enforce that.

Such as by, right clicking in base class on overriden event such as BeginPlay and press (if overriden by child, parent version must be called ).

  • Thanks