ue5.3.2crash

When I update the version from 5.3.1 to 5.3.2,and i create a actor,and create a blueprint " create widght ", then close editor,and then ,i can’t open my project, at loading 93%, it crash, who can help me?

when i build the project with cpp,it call this error

Warning LogOutputDevice Script Stack (0 frames) :
Log LogStats FPlatformStackWalk::StackWalkAndDump - 0.082 s
Error LogOutputDevice === Handled ensure: ===
Error LogOutputDevice Ensure condition failed: !UberGraphFramePointerProperty == !UberGraphFunction [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 1667]
Error LogOutputDevice Stack:
Error LogOutputDevice [Callstack] 0x00007ffedc343a60 UnrealEditor-Engine.dll!UnknownFunction
Error LogOutputDevice [Callstack] 0x00007fff14083eb3 UnrealEditor-CoreUObject.dll!UnknownFunction
Error LogOutputDevice [Callstack] 0x00007fff1408385e UnrealEditor-CoreUObject.dll!UnknownFunction

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00007ffefd1ea900

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000207bf3

Assertion failed: FieldClassPtr [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Field.cpp] [Line: 966] Field type UberGraphFrame does not exist

UnrealEditor_CoreUObject

UnrealEditor_CoreUObject

UnrealEditor_CoreUObject

UnrealEditor_Engine

UnrealEditor_UMG

UnrealEditor_CoreUObject

UnrealEditor_CoreUObject

UnrealEditor_CoreUObject

i fund the bug file.
After using the blueprint struct, double nesting, and setting a default value in the struct, it was a class reference. After modifying the default value’s blueprint class, the project could not be opened. Eventually, the struct was deleted from the content, and the project could be opened normally.

i don‘t know why, because i use it,and run in editor, it success,but when i close the project,then open,it faild.

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