UE5.3.2 Hyperthreading Crash how to fix?

Hey all,

Some of my customers are having issues with this crash:

LowLevelFatalError [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 385] DecompressShaderWithOodleAndExtraLogging(): Could not decompress shader group with Oodle. Group Index: 278 Group IoStoreHash:99a83b16282872953e642f09 Group NumShaders: 18 Shader Index: 4181 Shader In-group Index: 278 Shader Hash: 185DDBAB268A4A497A65F142DB6703A40D5FB5D5

I googled the error and it seems to be associated with Hyperthreading from latest Intel CPUs causing the crashes.

How can I fix it? They also said that a previous version (I think 5.3.0) did not have the crash.
Is this only fixed in 5.4 or 5.5?

Thank you

no idea. but you could play with the compressions settings and use either a different compression level or compression algorithm (i.e not oodle)

Alright, I will try that. Thank you.

Update your bios. It’s probably the intel microcode instability if its 13th orh 14th gen.

I’ll pass this on, thank you.