UE5.3.2 Derived Data Cache Maintenance

Hello,

I’m trying to package a project for android on UE5.3.2. I seemingly keep getting stuck in a loop of hours of DerivedDataCache maintenance that has no end. I’ve left it for upwards of 12 hours now and it never changes. I looked in the BaseEngine.ini file and all the spots say DeleteUnused=false where it comes up as I saw that in other posts however it still just loops doing maintenance

I was curious if anyone has any other solutions to stop this loop or if it really needs to sit for over 12 hours and will eventually change