After updating from 4.27 to 5.3.2 (Oculus fork), when building lighting with UnrealEditor-Cmd.exe skylights seem to only cast white light instead of using the specified cubemap/ scene capture.
Building the same level through the editor builds correctly. Any ideas?
Using a python script but these are the arguments I’m currently using:
“-run=ResavePackages”,
f"-buildlighting -quality={QUALITY_LEVEL}",
“-AllowCommandletRendering”,
“-nosound”,
“-UNATTENDED”,
“-Log=lightingBuild.log”,
“-noP4”