I have an issue with the “City Sample Crowd” where the characters have distorted faces (face melt). I managed to fix the problem in the editor by setting all skeletal meshes’ ray tracing LOD min to 0. However, the issue persists when rendering a movie through the movie render queue.
Should I use a console variable to fix this?
I tried the following commands, but they did not work:
r.RayTracing.Geometry.SkeletalMeshes.LODBias 0
r.SkeletalMesh.MinLodQualityLevel 0
Any suggestion?