UE5.3.2 - City Sample Crowd - Path Tracing Rendering Issue

I have an issue with the “City Sample Crowd” where the characters have distorted faces (face melt). I managed to fix the problem in the editor by setting all skeletal meshes’ ray tracing LOD min to 0. However, the issue persists when rendering a movie through the movie render queue.

Should I use a console variable to fix this?

I tried the following commands, but they did not work:

r.RayTracing.Geometry.SkeletalMeshes.LODBias 0
r.SkeletalMesh.MinLodQualityLevel 0

Any suggestion? :slight_smile: