Running F:/UE 5/UE_5.3/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“F:/ue projects/MyProject2/MyProject2.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“F:/ue projects/MyProject2/MyProject2.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\Dell\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for MyProject2Editor (no existing makefile)
@progress push 5%
Parsing headers for MyProject2Editor
Running Internal UnrealHeaderTool “F:\ue projects\MyProject2\MyProject2.uproject” “F:\ue projects\MyProject2\Intermediate\Build\Win64\MyProject2Editor\Development\MyProject2Editor.uhtmanifest” -WarningsAsErrors -installed
Total of 0 written
Reflection code generated for MyProject2Editor in 1.2371853 seconds
@progress pop
Building MyProject2Editor…
Using Visual Studio 2022 14.39.33521 toolchain (F:\visual studio community\New folder\VC\Tools\MSVC\14.39.33519) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
Executing up to 6 processes, one per physical core
Requested 1.5 GB memory per action, 2.46 GB available: limiting max parallel actions to 1
------ Building 6 action(s) started ------
[1/6] Compile [x64] SharedPCH.Engine.Cpp20.cpp
F:\UE 5\UE_5.3\Engine\Source\predefined C++ types (compiler internal)(420): error C2248: ‘FHazardPointerCollection::FHazardRecord::FHazardRecord’: cannot access private member declared in class ‘FHazardPointerCollection::FHazardRecord’
F:\UE 5\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(86): note: see declaration of ‘FHazardPointerCollection::FHazardRecord::FHazardRecord’
F:\UE 5\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(77): note: see declaration of ‘FHazardPointerCollection::FHazardRecord’
F:\UE 5\UE_5.3\Engine\Source\predefined C++ types (compiler internal)(420): note: the template instantiation context (the oldest one first) is
F:\UE 5\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(133): note: see reference to function template instantiation ‘void __builtin_array_init_helperFHazardPointerCollection::FHazardRecord(_T *,size_t) noexcept()’ being compiled
with
[
_T=FHazardPointerCollection::FHazardRecord
]
[2/6] Resource Default.rc2
Total time in Parallel executor: 17.72 seconds
Total execution time: 30.60 seconds
You will have to rollback to visual studio 17.8, the fix is made on 17.10 but they havent yet released it(except on preview i thk).