UE5.3.1 failed building

i’ve setup a UE5.3.1 source build, but it fails compilation and throws this error:

Blockquote
1>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command “…..\Build\BatchFiles\Build.bat -Target=“UnrealEditor Win64 Development” -Target=“ShaderCompileWorker Win64 Development -Quiet” -WaitMutex -FromMsBuild” exited with code 6.

i tried to launch with debugger, and got some breakpoints, i’ll link the screens





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i took these screens of the call stack



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Check this answer UE4 build error - #8 by anonymous_user_9fb1f277

In my build logs, there were error/failed references to ResonanceAudio LNK1169: one or more multiply defined symbols found

Deleting the folder (check the answer) and building UE5 solved my build issue and now I can run UE5 :slight_smile:

Visual Studio 2022
Building the branch oculus-5.3 https://github.com/Oculus-VR/UnrealEngine

i got 5.3.2 running, but thanks for the reply.