UE5.2引擎编译失败

--------------------Project: Default-------------------------------------------
** For UnrealEditor-Win64-Development **
[1/31] NearestNeighborOptimizedNetwork.ispc (0:00.14 at +0:00)
Warning: No output file or header file name specified. Program will be compiled and warnings/errors will be issued, but no output will be generated.
Warning: No --target specified on command-line. Using default system target “avx2-i32x8”.
@…/Plugins/Animation/MLDeformer/NearestNeighborModel/Intermediate/Build/Win64/x64/UnrealEditor/Development/NearestNeighborModel/NearestNeighborOptimizedNetwork.ispc.generated.dummy.h.response: No such file or directory

Error executing E:\UnrealEngine-5.2.0-release\UnrealEngine-5.2.0-release\Engine\Source\ThirdParty\Intel\ISPC\bin\Windows\ispc.exe (tool returned code: 1)
[2/31] 用于 x64 的 Microsoft (R) C/C++ 优化编译器 19.34.31946 版 (0:00.12 at +0:00)
版权所有(C) Microsoft Corporation。保留所有权利。

cl: 命令行 error D8022 :无法打开“…\Plugins\Runtime\AndroidDeviceProfileSelector\Intermediate\Build\Win64\x64\UnrealEditor\Development\AndroidDeviceProfileCommandlets\Module.AndroidDeviceProfileCommandlets.cpp.obj.response”

Error executing C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\bin\Hostx64\x64\cl.exe (tool returned code: 2)
[3/31] 用于 x64 的 Microsoft (R) C/C++ 优化编译器 19.34.31946 版 (0:00.11 at +0:00)
版权所有(C) Microsoft Corporation。保留所有权利。

cl: 命令行 error D8022 :无法打开“…\Plugins\Experimental\Animation\SkeletalMeshModelingTools\Intermediate\Build\Win64\x64\UnrealEditor\Development\SkeletalMeshModelingTools\Module.SkeletalMeshModelingTools.cpp.obj.response”

Error executing C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\bin\Hostx64\x64\cl.exe (tool returned code: 2)
** For ShaderCompileWorker-Win64-Development **
[4/31] Executing post build script (PostBuild-1.bat) (0:00.17 at +0:00)
Copying E:\UnrealEngine-5.2.0-release\UnrealEngine-5.2.0-release\Engine\Binaries\Win64\ShaderCompileWorker.exe to E:\UnrealEngine-5.2.0-release\UnrealEngine-5.2.0-release\Engine\Binaries\Win64\XGEControlWorker.exe
** For UnrealEditor-Win64-Development **
[5/31] Module.AnimationLocomotionLibraryRuntime.cpp (0:00.67 at +0:00)
E:\UnrealEngine-5.2.0-release\UnrealEngine-5.2.0-release\Engine\Plugins\Animation\AnimationLocomotionLibrary\Intermediate\Build\Win64\x64\UnrealEditor\Development\AnimationLocomotionLibraryRuntime\Module.AnimationLocomotionLibraryRuntime.cpp(8): fatal error C1083: 无法打开编译器生成的文件: “…\Plugins\Animation\AnimationLocomotionLibrary\Intermediate\Build\Win64\x64\UnrealEditor\Development\AnimationLocomotionLibraryRuntime\Module.AnimationLocomotionLibraryRuntime.cpp.dep.json”: No such file or directory

Error executing C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\bin\Hostx64\x64\cl.exe (tool returned code: 2)
[6/31] Module.RemoteControlProtocolMIDIEditor.cpp (0:02.46 at +0:00)
E:\UnrealEngine-5.2.0-release\UnrealEngine-5.2.0-release\Engine\Plugins\VirtualProduction\RemoteControlProtocolMIDI\Intermediate\Build\Win64\x64\UnrealEditor\Development\RemoteControlProtocolMIDIEditor\Module.RemoteControlProtocolMIDIEditor.cpp(4): fatal error C1083: 无法打开编译器生成的文件: “…\Plugins\VirtualProduction\RemoteControlProtocolMIDI\Intermediate\Build\Win64\x64\UnrealEditor\Development\RemoteControlProtocolMIDIEditor\Module.RemoteControlProtocolMIDIEditor.cpp.dep.json”: No such file or directory

Error executing C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\bin\Hostx64\x64\cl.exe (tool returned code: 2)
[7/31] Module.DatasmithInterchangeScripting.cpp (0:03.82 at +0:00)
E:\UnrealEngine-5.2.0-release\UnrealEngine-5.2.0-release\Engine\Plugins\Experimental\Enterprise\DatasmithInterchange\Intermediate\Build\Win64\x64\UnrealEditor\Development\DatasmithInterchangeScripting\Module.DatasmithInterchangeScripting.cpp(6): fatal error C1083: 无法打开编译器生成的文件: “…\Plugins\Experimental\Enterprise\DatasmithInterchange\Intermediate\Build\Win64\x64\UnrealEditor\Development\DatasmithInterchangeScripting\Module.DatasmithInterchangeScripting.cpp.dep.json”: No such file or directory

Error executing C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\bin\Hostx64\x64\cl.exe (tool returned code: 2)
[8/31] Module.CustomizableSequencerTracksEditor.cpp (0:03.95 at +0:00)
E:\UnrealEngine-5.2.0-release\UnrealEngine-5.2.0-release\Engine\Plugins\MovieScene\CustomizableSequencerTracks\Intermediate\Build\Win64\x64\UnrealEditor\Development\CustomizableSequencerTracksEditor\Module.CustomizableSequencerTracksEditor.cpp(5): fatal error C1083: 无法打开编译器生成的文件: “…\Plugins\MovieScene\CustomizableSequencerTracks\Intermediate\Build\Win64\x64\UnrealEditor\Development\CustomizableSequencerTracksEditor\Module.CustomizableSequencerTracksEditor.cpp.dep.json”: No such file or directory

Error executing C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\bin\Hostx64\x64\cl.exe (tool returned code: 2)
[9/31] CalibrationPointArucosForWallDetailsRow.cpp (0:10.90 at +0:00)
E:\UnrealEngine-5.2.0-release\UnrealEngine-5.2.0-release\Engine\Plugins\Experimental\VirtualProduction\LedWallCalibration\Source\LedWallCalibrationEditor\Private\CalibrationPointArucosForWallDetailsRow.cpp(288): fatal error C1083: 无法打开编译器生成的文件: “…\Plugins\Experimental\VirtualProduction\LedWallCalibration\Intermediate\Build\Win64\x64\UnrealEditor\Development\LedWallCalibrationEditor\CalibrationPointArucosForWallDetailsRow.cpp.dep.json”: No such file or directory

Error executing C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\bin\Hostx64\x64\cl.exe (tool returned code: 2)
---------------------- Done ----------------------

Rebuild All: 0 succeeded, 1 failed, 0 skipped

CompilationResultException: Error: OtherCompilationError
at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List1 ActionsToExecute, List1 TargetDescriptors, ILogger Logger) in E:\UnrealEngine-5.2.0-release\UnrealEngine-5.2.0-release\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 399
at UnrealBuildTool.BuildMode.Build(TargetMakefile[] Makefiles, List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger) in E:\UnrealEngine-5.2.0-release\UnrealEngine-5.2.0-release\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 753
at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments, ILogger Logger) in E:\UnrealEngine-5.2.0-release\UnrealEngine-5.2.0-release\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 248
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in E:\UnrealEngine-5.2.0-release\UnrealEngine-5.2.0-release\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 599
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
Timeline:

解决了么,我也遇到了这个问题

same question ~

试试重命名文件夹,改短路径长度,然后重新生成编译

1 Like