I have an EnemyCharacter with an EnemyComponent. EnemyComponent has Attributes.
In the constructor, I have
this->Attributes = CreateDefaultSubobject< UEnemyAttributes >(FName(“Attributes”));
Attributes pointer is the same in all EnemyComponents. The EnemyComponents are all different pointers in each enemy. But they all point to the same attributes.
I have a Tower Defense game and when a turret shoots an enemy, it changes the attributes of all the enemies because it’s the same pointer.
Why are the Attributes’ pointers all the same?