I use spawn actor to spawn a section of my level, then that also spawns a streetlamp, that blueprint has a lamp static mesh and a spotlight, pretty basic stuff, but the light doesn’t work, lights work fine if place in the stage but don’t work when spawned in a blueprint for some reason, had this working in ue5.5 but it doesnt work for 5.2, can someone help me out, I can’t find any documentation online to help with this issue.
the issue turned out to be the light intensity, I had it at 1000, it needed to be at 100000 to actually be visible for whatever reason.
It is because your light unit might be different, for example (unitless, candela, lumen) make sure they matches as well to get consisting lighting in blueprint and level lights