UE5.2 PCG mesh to point input request

Hi, can you add input connection for mesh to “mesh to points” in PCG graph? For example, to take from static mesh spawner output and plug it to “mesh to points”. Idea to use the same mesh you spawn and used to populate points on same mesh, keeping the position of the points, not to stick to the senter of the scene. Look the picture for easy undurstandibg of my question.

Looking for a solutions, cant seem to find one. Going to try and make custom node. I’ll let you know if this works

Actualy, no need it from custom node. The answer is here at 3,30 on this video Spawn vines on any mesh procedurally! - Unreal 5.2 PCG - Part 1 - YouTube

I too would like an input for that static mesh, so it can be exposed in a blueprint. Ideally I’d like to set the mesh in the blueprint and swap both the static mesh there, and the points it’s generating based on it.

When a case need to spawn a random mesh or need to sample all the mesh spawn by PCG, this way will not works.