UE5.2 PCG add light in static mesh

Hello, I’m newbie to Unreal Engine, but I’m working on creating a map using PCG in version 5.2. Currently, I’m using PCG’s spline sampler to position numerous street lamps(+ 300), and I’d like to place point lights at the illuminated portions of these lamps. However, the challenge is that point lights aren’t static meshes, making it impossible to spawn them directly using PCG. Because of this, I’m considering using a blueprint that combines point lights and street lamps. But I’m unsure how to reintegrate the blueprint I’ve created back into the PCG graph.(using execute bp? perhaps?) Any ideas on how to achieve this would be greatly appreciated. Alternatively, if you have any other methods to suggest, I’d be really grateful for that as well.
Thank you.

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Apparently you can spawn blueprints

Thank you very much for the response. I didn’t realize there could be such a simple solution.

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