I am new to posting here so apologies if my formatting is incorrect. I’ve been learning c++ and Unreal Engine for the past few months, but I recently ran into a problem where no matter what path or include I tried, visual studios failed to access the source file for any Niagara header files. I made sure to include “Niagara” in my build.cs file, and I tried multiple Niagara header file includes, but it still failed to actually access any of them. I couldn’t really find any solutions that worked for me online, but I did find a solution, and that was to include the entire file path starting with my drive and ending with the header file itself. Basically, I just went into the Niagara source folder, copied the desired header file as a path, and pasted that into my include. I’m not sure if there is a proper solution to this or not, so if you have any other solutions or even explanations as to why this occurred I’d be curious to hear it. I’m also not sure if this was a bug caused by visual studios having trouble locating plugin files, or if the issue was on my end.