UE5.2 - Multiplayer Vehicle Stuttering and De-Sync

Yes, the issue is well known in this community. We need Epic to take action or create a tutorial that explains how to work around the problem. I’m trying to link all the related posts since this question is a recurring issue that needs to be addressed every week.

We created a bug report for this with 144 upvotes, and it was fixed in version 5.2. However, the jittering issue on clients still persists. So, I’m considering giving up to some extent. Perhaps there’s someone willing to create a tutorial with source code to address this issue, as it seems the engine team won’t allocate resources to fix it.

Here are posts from other people on the same issue: