I am having difficulties importing heightmaps for my landscapes layers and cannot find a solution.
I have created a few landscapes in the past in UE4 but never in UE5. My landscape is from WorldMachine but anytime I try to import a layer using a heighmap exported from WM, I get the results above.
My WM export is 16bit PNG based on slope.
This is the exact same WM save file and export method as in UE4.
I assume it is the Z value for the heightmap but the new method I found here is confusing, especially in comparison to the previous import method.
Any assistance would be appreciated.