Couldn’t really find anything that helped. Here’s my problem:
I want to import a tiled terrain from Unity. So far I managed to import the height maps fine into one landscape with having them ending on _x#_y# and now I want to put the sat images on each tile. However, this leads to seams like this which I can’t get rid off:
I have a base material:
and then instances where I just put in the corresponding image:
The tiling is set to wrap:
When I change it to mirrored it works for one tile, but the other gets flipped:
It looks like, I could fix the seam with mirroring, but I would need to adjust the UV’s somehow per tile, because it doesn’t work with the UV’s I get from the LandscapeCoords. Here is where I am stuck currently.
I am also questioning now, if this is even the right way in general how to set this up, because it seems very cumbersome to set up each tile separately. Maybe I am missing something here?