I’m making a tower defense game and I’m using some placeholder enemies. I have a navmesh and the enemies will slide along obstacles that were placed at during the game but won’t actually go around them. Is there a way to make the enemies automatically go around obstacles that are placed during gameplay.
Basically, the user can place turrets (there are invisible blocking volumes placed around the turrets) and the enemies should just go around them. But they don’t.
Here’s an example. I placed turrets in the path of the enemy and he’s now stuck. The cube enemy is trying to get to the exit which is the little platform at the bottom. How do I get the enemy to go around?
edit: Is there a way to view the navmesh during gamplay? P works in the editor, but it goes away once you start playing.
