Crashed when I edit some Materials and Open Level, Especially for some complex materials and large levels.
The BugReporter gives me Message:
fatal Error [YourInstallPath]/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp [Line: 4632] Unable to launch ShaderCompileWorker.exe
How do I fix it ,it bother me and I can’t happy work…Anyone knows this issue?
My hardware list:
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CPU 12700F
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Motherbboard MSI H610m
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GPU 3060 12G
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32G RAM DDR4
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HDD+SSD ,system on HDD,UE5 on SSD
System : Windows10 21H2 Build 19041