UE5.2 fatal Error ShaderCompile.cpp [Line:4362]

Crashed when I edit some Materials and Open Level, Especially for some complex materials and large levels.
The BugReporter gives me Message:

fatal Error [YourInstallPath]/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp [Line: 4632] Unable to launch ShaderCompileWorker.exe

How do I fix it ,it bother me and I can’t happy work…Anyone knows this issue?

My hardware list:

  1. CPU 12700F

  2. Motherbboard MSI H610m

  3. GPU 3060 12G

  4. 32G RAM DDR4

  5. HDD+SSD ,system on HDD,UE5 on SSD

System : Windows10 21H2 Build 19041

Solved by Set “bUseVirtualCores” true in BaseEngine.ini

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