Oh so it’s not in 5.2? lol then if I want to get access to the key rebinding for example the default move keys in first person character, how I’m supposed to get each keys separated from the group in order to remap them individually? I couldn’t seem to find a solution so far.
yeah that panel only exists in 5.3 and up so on 5.2 there is nothing to enable. your options are upgrade the project or drive the remap yourself per action with the add and remove mapped key nodes on the enhanced input subsystem, which works but gets tedious fast once you have more then a couple actions.