Hi, so I have an empty BP node, and in the PCG graph I’m using a Get Actor Data that pulls the tag of the BP node into the graph. I then use a mesh spawner, then a copy points and a mesh to points to generate some points onto that mesh. However when I try to duplicate the BP node in the viewport to spawn a 2nd mesh, the points aren’t on either mesh anymore, and they just decide to not spawn at all. Anyone have any solutions?