UE5.2.1 Pathtracing Blurry decals

Hi there. I need to do a pathtracing render however, I notice that all the decals become blurred at a certain point of the render. I noticed afterwards, that it also happens in the viewport when I’m hanging around in pathtracing mode after a bit.

Has anyone found a solution to this?

UE5 Version: 5.2.1
Virtual Texture : Enable

Thanks a lot!