So I’m having some issues with exporting a skeletal mesh/marketplace asset from UE5.1. There’s a skeleton attached/weighted. However, when I get it into Blender I see the joints, but not visually. No biggy, but I want to start it from scratch as I’ve already deleted the existing joints, or at least I thought. Another thing, the textures/materials from UE5.1 aren’t showing. That’s one thing. The other is. When I bring this fbx back over from a newly saved fbx in Blender, those bones are showing up, even though they’re not listed nor seen in Blender. Not sure how to proceed?
I need to be able to use this asset and rig it further for more movements.