UE5.1 teleport trajectory line brightness

Hi. I’m developing Arch-viz VR project. I noticed that if I use high intensity Directional Light (I’m using SunSky object) in the scene, the VR teleport trajectory line and elements get too dark and barely visible. Same with the VR menu. How can I adjust the brightness of these elements to compensate for very bright environment? Appreciate the help

Hi Raimis, Welcome to the Forums,

In Unreal, you can multiply a color by a number, and it will cause it to brighten and bloom.

Try adding this to the ‘DefaultRibbonMaterial_NoGradient’ material.

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The SunSky object has a very high setting for the brightness. You can put that down to 100 and it will still be too bright for many cases in ArchViz. Select the Directional Light in the Sun Sky with double click and then change the value from 75.000 to something less.

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