Hello guys:
I want to package Android APK on MacOS by UE5, but I always stuck while cooking. This is my build environment info:
MacOS 12.6.2 Monterey
UE5.1.0 download from EPIC launcher
Xcode 14.2
dotnet 6.0.401
I package Android APK by command, when it stuck, the usage of CPU is almost reach 100%, just like the screenshot below.
And after that, I also build by GUI and the result is the same. I have delete Intermediate, Binaries, DerivedDataCache, and saved folders before re-package, but not help.
I have change 3 machines but still get stuck on every machine, and I cannot get any error message from log of cooking process. If I miss some import steps of config before package Android? Any help is appreciated.
Hello! I change the compress type from ETC2 to ASTC, the cook stage can finish and generate the APK successfully, but I don’t know the reason
And I can cook iOS ipa successfully too.