UE5.1 stuck for hours when package Android while cooking

Hello guys:
I want to package Android APK on MacOS by UE5, but I always stuck while cooking. This is my build environment info:
MacOS 12.6.2 Monterey
UE5.1.0 download from EPIC launcher
Xcode 14.2
dotnet 6.0.401

I package Android APK by command, when it stuck, the usage of CPU is almost reach 100%, just like the screenshot below.

And after that, I also build by GUI and the result is the same. I have delete Intermediate, Binaries, DerivedDataCache, and saved folders before re-package, but not help.

I have change 3 machines but still get stuck on every machine, and I cannot get any error message from log of cooking process. If I miss some import steps of config before package Android? Any help is appreciated.

Excuse me, have you solved this problem? We come across similar problem in UE5.1 while cooking for IOS, where Logs are just like yours.

Hello! I change the compress type from ETC2 to ASTC, the cook stage can finish and generate the APK successfully, but I don’t know the reason
And I can cook iOS ipa successfully too.

Sad news. Anyway, thanks for your reply.

I have same problem with UE 5.1.1. Packaging on Android stuck at shader compiling. Nothing helps

Have you change ETC2 to ASTC format to build Android?

I did not but ETC2 has to work to because ASTC is not supported by a lot of phones

Facing same issue in 5.1, literally there is nothing in scene (only has 9 actors), still took 2 hours to build ASTC android build