UE5.1 :: Sequencer's render movie ignores the camera and records the movie from random locations... Why? Images attached

I had a similar issue with my sequencer in UE5.1. For my case, the rendering was happening with the camera attached to a player start regardless of a camera in Movie Render Queue.

I am not sure if my experiences would help your case or not; however, I made three changes, and the rendering worked for me. Thanks to this community, I found a combination of workarounds that worked for me.

  1. Made Cine Camera Actor as spawnable (I think you already did this)
  2. Added “Create Level Sequence Player” for each sequencer to Level Blueprint (Movie Render queue in UE5.1 - Animated actor don't move when rendering - #2 by 7e9ej-8ek9)
  3. Updated Movie Render Queue configuration to use Game Overrides settings (Movie Render Queue Uses wrong camera when rendering - #13 by L.F.A)

I hope this helps your case as well.