UE5.1 :: Sequencer's render movie ignores the camera and records the movie from random locations... Why? Images attached

Hello

I created a few sequences and a master sequence in UE5.1, there is only 1 camera in the outliner (the CineCameraActor used in the sequencer), everything works perfectly when I click play in the sequencer… BUT, if I click “Render Movie” from a single sequence or a master sequence with multiple shots, recordings start with an offset camera location that doesn’t even exist, completely ignoring the cinematic camera

Testings: Checking or unchecking the camera symbol within sequences (cuts from camera: unlocking the camera view), doesn’t change anything, UE5 just ignores the only camera in the sequencer and records from anywhere else, even the preview recordings shows the wrong location, when the recording starts the viewport changes from the chosen camera to a random location, as soon as the rendering is done the viewport goes back to CineCameraActor… LOL, I also tried checking “capture movie scene (legacy)” after that, nothing happened, and now I can’t uncheck it; tired to lock the camera transforms in the outliner… but it still renders from an off location, making a transforms key also not working

there are no other cameras in the outliner:
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checked or unchek, non works:
image image

Same in the master sequence, check or unchek, non works:
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Tried by using the + button to create a new camera from the sequencer, or using camera cuts, not working either, same offset issue:
image image

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what can I do? is this a bug, should I roll back to UE4.26? I don’t think it is possible to roll back an scene created with UE5

1 Like

I had a similar issue with my sequencer in UE5.1. For my case, the rendering was happening with the camera attached to a player start regardless of a camera in Movie Render Queue.

I am not sure if my experiences would help your case or not; however, I made three changes, and the rendering worked for me. Thanks to this community, I found a combination of workarounds that worked for me.

  1. Made Cine Camera Actor as spawnable (I think you already did this)
  2. Added “Create Level Sequence Player” for each sequencer to Level Blueprint (Movie Render queue in UE5.1 - Animated actor don't move when rendering - #2 by 7e9ej-8ek9)
  3. Updated Movie Render Queue configuration to use Game Overrides settings (Movie Render Queue Uses wrong camera when rendering - #13 by L.F.A)

I hope this helps your case as well.

Thanks

  • I also tried the spawnable camera… not working, never had this issue before, in UE4 I just add any camera… even a character to the sequencer and may use that characters BP camera in the sequencer and will use it, without any problem or using any trick
  • there are no players (characters) in this UE5.1 scene… thankfully I have not experienced that issue too… LOL
  • The rewinding thing… I’m very good with the sequencer actually (UE4) that is a common mistake, you should always rewind before play… etc, so that is not my problem on any of the other issues, that I’m now reporting on another post (objects not working in-game, visibility and translates failing, after adding them to the sequencer)

I think Render Queue was removed from UE5.1… so I guess they do have issues with the sequencer:
image
I’ve seen that many non related functions were removed from UE5 in UE5.1, some of those new functions (options) may crash UE5 instantly as you click them.

After the release of UE5.1 I tought most issues might be gone, it is even worst, but I dp have experienced less crashes recently, probably 1 every hour… also for no reasson. UE4.26 works like a charm, alsmot never crashes, both in a laptop or PC. ( I have been warned not use UE4.27 so I stay in UE4.26), but I still wanted to try UE5.1 because of the improved lights.

If there is a solution for UE5.1… or probably UE5.2?

Please some help!