UE5.1 Metahuman SDK: lipsync anim in sequencer not working

Hi, I’m testing lipsync with MH SDK; the animation works when you play the simulation in the editor, but it doesn’t work in the sequencer, only the neck and head move, but the lips and eyes stay still. I didn’t find stepbystep tutorial on ue5.1 and the latest SDK, if it exists, can you point me the link, or other information? Thank you


Hi, I had the same problem, I discover that if you delete the face control in the sequencer (in this way you will have only the animation in the sequencer) it works. I think that the face control makes sort of interference , hope it helps