Level World Partition Conversion doesn’t work on MacOS
Steps to reproduce:
- Create new “Blank” project
- Create new level: File → New Level → Basic
- Save current created level (Cmd + S) with name: “NewMap”
- Try to convert this level as World Partition: Tools → Convert Level → choice “NewMap” → Open
- Don’t change anything in the “Convert Settings” and press: Ok
Result:
- The “NewMap_WP” doesn’t appear
- In the World Settings: World Partition = None
Output Log:
LogSlate: Window 'Asset Dialog' being destroyed
LogSlate: Window 'Convert Settings' being destroyed
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for NewMap, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAudio: Display: Audio Device unregistered from world 'None'.
LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Untitled
LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
LoadErrors: New page: New Map
LogWorldPartitionEditor: Display: Running commandlet: /Users/Shared/Epic Games/UE_5.1/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor "../../../../../../kim/Documents/Unreal Projects/MyProject2/MyProject2.uproject" -BaseDir="/Users/Shared/Epic Games/UE_5.1/Engine/Binaries/Mac/" -Unattended -run=WorldPartitionConvertCommandlet /Game/NewMap -AllowCommandletRendering -ConversionSuffix -FoliageTypePath=/Game/FoliageTypes
LogWorldPartitionEditor: Display: #### Begin commandlet output ####
LogWorldPartitionEditor: Display: #### End commandlet output ####
LogAssetRegistry: Warning: ScanPathsSynchronous: Package /Game/NewMap_WP does not exist, will not scan.
Cmd: MAP LOAD FILE="../../../../../../kim/Documents/Unreal Projects/MyProject2/Content/NewMap_WP.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LogEditorServer: Warning: Can't find file '../../../../../../kim/Documents/Unreal Projects/MyProject2/Content/NewMap_WP.umap'
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.083ms to complete.
LogFileHelpers: Loading map 'NewMap_WP' took 0.000
LogWorldPartitionEditor: Error: Failed to reopen world.
HW and Versions:
- Unreal Editor: Version: 5.1.0-23058290+++UE5+Release-5.1
- MacOS: Ventura 13.0.1
- Mac Book Pro 2019, Intel Core 7, 16 GB RAM