[UE5.1] Issue with Cinematic Camera Rendering at 0,0,0

Hello Unreal Folks!

I’ve been working on a project for Archviz but the moment I try to render the still images with Movie render Queue the cameras moves to 0,0,0 no matter if I key frame them in a single level sequence or use the Built-in Widget for Still images.

Also tried to avoid the Zero Frame bug but It doesn´t get fixed.

I’ll add some screenshots


Thank you in advice and happy holidays :christmas_tree: :slight_smile:

Solved, on timelime right click the Cameras >Convert to spawnable

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