Hello,
I’m on UE5.1 for a while now and it’s getting more broken by every day I use it. I’m using Unreal Engine since UE2 for mods and professionally since UE3.
I have an FPS project in development for nearly 3 years now (started in UE4) and UE5 won’t let me effectifly work on the game.
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I have several Structs which define the Weapons stats and abilities. As in development those structs change, things get added or removed. Upgrading to UE5.1 broke this entirly. I upgraded the Structs and now I have to open the project with an empty map and open all changed structs up first, save them again followed by compiling the weapon blueprint again. Otherwise the editor will always crash. I have to do this every time I start the editor. Deleting Saved, Intermediate, Build, Binaries, regenerating the project and rebuilding it … nothing will change this behaviour.
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I no longer can build a standalone versions.
I have only a view warnings which all can’t be resolved. I can save and change wahtever I want, they won’t get fixed in this list.
Warnings:
PackagingResults: Warning: Text translation conflict for namespace "OnlineSubsystem" and key "FailedToRetrievePurchasesWithCode". The current translation is "Unable to verify purchase with {ServiceName} services; purchased content may be temporarily unavailable. {ServiceName} Error Code: {ErrorCode}" (from "../../../Engine/Platforms/PS4/Plugins/Online/OnlineSubsystemPS4/Content/Localization/OnlineSubsystemPS4/de/OnlineSubsystemPS4.locres" and source hash 0x5a8ebba4) and the conflicting translation of "Der Kauf konnte nicht über die {ServiceName}-Dienste verifiziert werden; gekaufte Inhalte kön
nten vorübergehend nicht verfügbar sein. {ServiceName} Fehler-Code: {ErrorCode}" (from "../../../Engine/Platforms/GDK/Plugins/Online/OnlineSubsystemGDK/Content/Localization/OnlineSubsystemGDK/de/OnlineSubsystemGDK.locres" and source hash 0x5a8ebba4) will be ignored.
PackagingResults: Warning: Failed to load '/Game/System/UI/Font/steelfish_rg_Font': Can't find file.
PackagingResults: Warning: Failed to load '/Game/System/UI/Font/steelfish_rg_Font': Can't find file.
PackagingResults: Warning: Failed to find object 'Font /Game/System/UI/Font/steelfish_rg_Font.steelfish_rg_Font'
PackagingResults: Warning: Unable to find package for cooking /Game/FirstPersonBP/Blueprints/FirstPersonGameMode. Instigator: { GameDefaultObject: GlobalDefaultGameMode }.
PackagingResults: Warning: [AssetLog] H:\BELVietnam\Content\Assets\Sounds\Gamemaster\Guns_Weapons\Bullets\bullet_impact_concrete_brick_02.uasset: Failed to load '/Game/System/Data/Audio/AO_SFX': Can't find file.
PackagingResults: Warning: [AssetLog] H:\BELVietnam\Content\Assets\Sounds\Gamemaster\Guns_Weapons\Bullets\bullet_impact_concrete_brick_02.uasset: VerifyImport: Failed to load package for import object 'Package /Game/System/Data/Audio/AO_SFX'
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Data/Struct/InfoFeedMessage may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Multiplayer/MultiplayerData/Multiplayer_ClassInfo may fix issue.
PackagingResults: Warning: Saving FText "" which has been initialized from FString at cook time resave of source package /Game/System/Multiplayer/MultiplayerData/Multiplayer_ClassInfo may fix issue.
PackagingResults: Warning: Failed to load '/Game/Assets/Sounds/WeaponSupportSounds/SVD_Shot': Can't find file.
PackagingResults: Warning: Failed to load '/Game/Assets/Sounds/WeaponSupportSounds/SVD_Shot': Can't find file.
PackagingResults: Warning: Failed to find object 'Object /Game/Assets/Sounds/WeaponSupportSounds/SVD_Shot.SVD_Shot'
And I’m getting this error:
EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error!
PackagingResults: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
PackagingResults: Error: [Callstack] 0x00007ffede60051d UnrealEditor-UnrealEd.dll!FPackageBuildDependencyTracker::StaticOnObjectHandleRead() [G:\UnrealEngine-5.1.1-release\Engine\Source\Editor\UnrealEd\Private\Cooker\PackageBuildDependencyTracker.cpp:85]
PackagingResults: Error: [Callstack] 0x00007ffede5a081d UnrealEditor-UnrealEd.dll!TBaseStaticDelegateInstance<void __cdecl(UObject *),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:739]
PackagingResults: Error: [Callstack] 0x00007ffee15bf730 UnrealEditor-CoreUObject.dll!TMulticastDelegate<void __cdecl(UObject *),FDefaultDelegateUserPolicy>::Broadcast() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:975]
PackagingResults: Error: [Callstack] 0x00007ffee16d052d UnrealEditor-CoreUObject.dll!ResolveObjectHandle() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Public\UObject\ObjectHandle.h:475]
PackagingResults: Error: [Callstack] 0x00007ffee1917614 UnrealEditor-CoreUObject.dll!FLinkerPlaceholderObjectImpl::ResolvePlaceholderValues() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.cpp:85]
PackagingResults: Error: [Callstack] 0x00007ffee1916d43 UnrealEditor-CoreUObject.dll!FLinkerPlaceholderBase::ResolvePlaceholderPropertyValues() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.cpp:580]
PackagingResults: Error: [Callstack] 0x00007ffee1915f47 UnrealEditor-CoreUObject.dll!FLinkerPlaceholderBase::ResolveAllPlaceholderReferences() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.cpp:500]
PackagingResults: Error: [Callstack] 0x00007ffee19159b2 UnrealEditor-CoreUObject.dll!TLinkerImportPlaceholder<UClass>::ResolveAllPlaceholderReferences() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerPlaceholderBase.inl:63]
PackagingResults: Error: [Callstack] 0x00007ffee164db3b UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1703]
PackagingResults: Error: [Callstack] 0x00007ffee164c33c UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1511]
PackagingResults: Error: [Callstack] 0x00007ffee164c16f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1427]
PackagingResults: Error: [Callstack] 0x00007ffee164c16f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1427]
PackagingResults: Error: [Callstack] 0x00007ffee164c16f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1427]
PackagingResults: Error: [Callstack] 0x00007ffee18fa36b UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4475]
PackagingResults: Error: [Callstack] 0x00007ffee18ca2c9 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5245]
PackagingResults: Error: [Callstack] 0x00007ffee18f268e UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5527]
PackagingResults: Error: [Callstack] 0x00007ffee18c7e1f UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4665]
PackagingResults: Error: [Callstack] 0x00007ffee18ca72b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3783]
PackagingResults: Error: [Callstack] 0x00007ffee18f39d1 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3960]
PackagingResults: Error: [Callstack] 0x00007ffee1a9c13b UnrealEditor-CoreUObject.dll!LoadPackageInternal() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1682]
PackagingResults: Error: [Callstack] 0x00007ffee18be61f UnrealEditor-CoreUObject.dll!<lambda_c22f945aec3408aa346c695ad1dd1f3a>::operator()() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3305]
PackagingResults: Error: [Callstack] 0x00007ffee192841c UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3433]
PackagingResults: Error: [Callstack] 0x00007ffee19268f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2957]
PackagingResults: Error: [Callstack] 0x00007ffee1928592 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3461]
PackagingResults: Error: [Callstack] 0x00007ffee19268f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2957]
PackagingResults: Error: [Callstack] 0x00007ffee1926201 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2736]
PackagingResults: Error: [Callstack] 0x00007ffee18d4fda UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2546]
PackagingResults: Error: [Callstack] 0x00007ffee190b856 UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:822]
PackagingResults: Error: [Callstack] 0x00007ffee1920333 UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:872]
PackagingResults: Error: [Callstack] 0x00007ffee18cc38a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:508]
PackagingResults: Error: [Callstack] 0x00007ffee18edd33 UnrealEditor-CoreUObject.dll!GetPackageLinker() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:885]
PackagingResults: Error: [Callstack] 0x00007ffee1a9be3a UnrealEditor-CoreUObject.dll!LoadPackageInternal() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1575]
PackagingResults: Error: [Callstack] 0x00007ffee18be61f UnrealEditor-CoreUObject.dll!<lambda_c22f945aec3408aa346c695ad1dd1f3a>::operator()() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3305]
PackagingResults: Error: [Callstack] 0x00007ffee192841c UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3433]
PackagingResults: Error: [Callstack] 0x00007ffee19268f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2957]
PackagingResults: Error: [Callstack] 0x00007ffee1926201 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2736]
PackagingResults: Error: [Callstack] 0x00007ffee18d4fda UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2546]
PackagingResults: Error: [Callstack] 0x00007ffee190b856 UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:822]
PackagingResults: Error: [Callstack] 0x00007ffee1920333 UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:872]
PackagingResults: Error: [Callstack] 0x00007ffee18cc38a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:508]
PackagingResults: Error: [Callstack] 0x00007ffee18edd33 UnrealEditor-CoreUObject.dll!GetPackageLinker() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:885]
PackagingResults: Error: [Callstack] 0x00007ffee1a9be3a UnrealEditor-CoreUObject.dll!LoadPackageInternal() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1575]
PackagingResults: Error: [Callstack] 0x00007ffee18be61f UnrealEditor-CoreUObject.dll!<lambda_c22f945aec3408aa346c695ad1dd1f3a>::operator()() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3305]
PackagingResults: Error: [Callstack] 0x00007ffee192841c UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3433]
PackagingResults: Error: [Callstack] 0x00007ffee19268f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2957]
PackagingResults: Error: [Callstack] 0x00007ffee1928592 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3461]
PackagingResults: Error: [Callstack] 0x00007ffee19268f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2957]
PackagingResults: Error: [Callstack] 0x00007ffee18cb66e UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5417]
PackagingResults: Error: [Callstack] 0x00007ffee18f2848 UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5562]
PackagingResults: Error: [Callstack] 0x00007ffee1918625 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveResource() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4012]
PackagingResults: Error: [Callstack] 0x00007ffee18bbaee UnrealEditor-CoreUObject.dll!FLinkerLoad::operator<<() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5782]
PackagingResults: Error: [Callstack] 0x00007ffee2379562 UnrealEditor-Core.dll!FStructuredArchiveSlot::operator<<() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\Core\Private\Serialization\StructuredArchiveSlots.cpp:241]
PackagingResults: Error: [Callstack] 0x00007ffee19e6410 UnrealEditor-CoreUObject.dll!FObjectProperty::SerializeItem() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:114]
PackagingResults: Error: [Callstack] 0x00007ffee19e83a2 UnrealEditor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:253]
PackagingResults: Error: [Callstack] 0x00007ffee17d37d0 UnrealEditor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1479]
PackagingResults: Error: [Callstack] 0x00007ffee17d11bf UnrealEditor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1279]
PackagingResults: Error: [Callstack] 0x00007ffee1989e34 UnrealEditor-CoreUObject.dll!UObject::SerializeScriptProperties() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1633]
PackagingResults: Error: [Callstack] 0x00007ffee1988133 UnrealEditor-CoreUObject.dll!UObject::Serialize() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1454]
PackagingResults: Error: [Callstack] 0x00007ffee1987aeb UnrealEditor-CoreUObject.dll!UObject::Serialize() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1338]
PackagingResults: Error: [Callstack] 0x00007ffed9317608 UnrealEditor-Engine.dll!UActorComponent::Serialize() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:2388]
PackagingResults: Error: [Callstack] 0x00007ffed940996b UnrealEditor-Engine.dll!USceneComponent::Serialize() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:3463]
PackagingResults: Error: [Callstack] 0x00007ffed93a23a5 UnrealEditor-Engine.dll!UPrimitiveComponent::Serialize() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:993]
PackagingResults: Error: [Callstack] 0x00007ffed8355ea6 UnrealEditor-UMG.dll!UWidgetComponent::Serialize() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\UMG\Private\Components\WidgetComponent.cpp:667]
PackagingResults: Error: [Callstack] 0x00007ffee18f9ece UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4428]
PackagingResults: Error: [Callstack] 0x00007ffee18ca787 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3790]
PackagingResults: Error: [Callstack] 0x00007ffee18f39d1 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3960]
PackagingResults: Error: [Callstack] 0x00007ffee1a9c13b UnrealEditor-CoreUObject.dll!LoadPackageInternal() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1682]
PackagingResults: Error: [Callstack] 0x00007ffee18be61f UnrealEditor-CoreUObject.dll!<lambda_c22f945aec3408aa346c695ad1dd1f3a>::operator()() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3305]
PackagingResults: Error: [Callstack] 0x00007ffee192841c UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3433]
PackagingResults: Error: [Callstack] 0x00007ffee19268f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2957]
PackagingResults: Error: [Callstack] 0x00007ffee1928592 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3461]
PackagingResults: Error: [Callstack] 0x00007ffee19268f1 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2957]
PackagingResults: Error: [Callstack] 0x00007ffee18cb66e UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5417]
PackagingResults: Error: [Callstack] 0x00007ffee164da7e UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1652]
PackagingResults: Error: [Callstack] 0x00007ffee164bf5a UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1403]
PackagingResults: Error: [Callstack] 0x00007ffee164c16f UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1427]
PackagingResults: Error: [Callstack] 0x00007ffee164baef UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1781]
PackagingResults: Error: [Callstack] 0x00007ffee162971f UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1863]
PackagingResults: Error: [Callstack] 0x00007ffee18fa376 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4475]
PackagingResults: Error: [Callstack] 0x00007ffee18ca2c9 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5245]
PackagingResults: Error: [Callstack] 0x00007ffee18f268e UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5527]
PackagingResults: Error: [Callstack] 0x00007ffee18c8bf3 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4794]
PackagingResults: Error: [Callstack] 0x00007ffee18f268e UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5527]
PackagingResults: Error: [Callstack] 0x00007ffee18c8bf3 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4794]
PackagingResults: Error: [Callstack] 0x00007ffee18ca72b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3783]
PackagingResults: Error: [Callstack] 0x00007ffee18f39d1 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3960]
PackagingResults: Error: [Callstack] 0x00007ffee1a9c13b UnrealEditor-CoreUObject.dll!LoadPackageInternal() [G:\UnrealEngine-5.1.1-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1682]
PackagingResults: Error: [Callstack] 0x00007ffee18be61f Unrea
PackagingResults: Error: end: stack for UAT
PackagingResults: Error: Cook failed.
PackagingResults: Error: Unknown Cook Failure
That’s it. No further details which might have caused it. I checked all logs, tired to compile the game with out any content, just an empty map. Rebuild the entire engine - still the same.