When creating a new UE5.1 C++ Games project the engine setup a ProjectNameGameMode.cpp and ProjectNameGameMode.h file inside Source/ProjectName, with links to ThirdPerson/Blueprints/BP_ThirdPersonCharacter.uasset and BP_ThirdPersonGameMode.uasset.
Even after manually updating the path inside ProjectNameGameMode.cpp to the actual PlayerClass and deleting the .VS folder the engine shows an error message with the old path.
Are the UE5.1 source gamemode files required?
How can we update the source gamemode PlayerClass?