To be clear, I built from Source
I don’t understand why this is happening. Is this intended behavior?
I would switch to Debugger Editor. Then build. It has to build >2000 processes, and takes an hour and a half. Then, when I do the debugging, I switch to Development Editor, change a bit of logic, and again over 2K jobs and 1.5 hours. But when I build again, while staying in the same solution configuration, the build is very quick and only builds incremental jobs like it’s supposed to.
This cannot be intended behavior, can it?
When I build, I’m careful to build the game, and not the entire solution. I right-click on my game name under “Games” in the solution explorer, and select “Build” (not “Rebuild”).
I developed in UE4 a few years ago, also having built from solution, and I don’t remember something like this ever happening. Why is it happening now? Is it a VS2022 bug?