Hi !
We have a C++ custom UserWidget class which just add 2 BlueprintImplementableEvent. It worked perfectly in 5.0.3. We just updated to 5.1.1 and now OnInitialized() is called infinitely until infinite loop detection…
I put some print in Initialize() and NativeOnInitialized() function, both are spammed too.
I only found one reddit post with the same problem, but no solution : https://www.reddit.com/r/unrealengine/comments/zhes1g/getting_an_error_infinite_loop_detected_i_cant/
Do anyone have any idea ?
Edit 1 : I continue to look for the cause. If I don’t put the OnInitialized event in Blueprint, there is no spam, not even the C++ functions Initialize() and NativeOnInitialized().
Edit 2 : The bug only appear if I put the node Add to Viewport on OnInitialized event.
Edit 3 : Add to viewport does not work
I already checked and I call correctly Super::Init() in my GI… Researches continue…