UE5.1 crashes rendering cinematics

Unreal keeps crashing every time I try to render a cinematic, with the following message:

Assertion failed: Size > 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Buffer.cpp] [Line: 308] Attempt to create buffer ‘Shadow.Virtual.VisibleInstances’ with size 0.

Would appreciate any help fixing this, thanks!

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Any progress on this? The problem is being caused by the virtual shadow maps that are mandatory in my project.

I was advised to add Game Overrides for the render, including: disable HLODs (off), texture streaming (fully load), Flush grass streaming (off)

Apparently the program has an issue with foliage in the render.

Adding those settings allowed me to render out cinematics without Unreal crashing, however, the asset LODs are poor, so I’m looking for a different solution if you find one

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Change this from virtual beta to the standard one… your welcome

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Thank you so much. I’ve been struggling for 2 days with this issue.