UE5.1 Chaos Steering Wheel

I created a custom car with added bones for the doors and steering wheel. I can drive it just fine, but I can only turn the steering wheel to the right when turning the car to the right. The car turns to the left ok, but the steering wheel won’t also turn that way. Can someone please take me through the process of setting up a working steering wheel (controlled by a bone) in UE5.1? I think the older methods (5.0 and 4.27) are slightly different.


Here are pics of the two BPs that solved it for me. Keep in mind that your steering wheel might not rotate on the same axis as mine. This is just how it came in from Blender.

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This code is needed on the AnimBP Event Graph as well.

Steering wheels have a ratio that determines the number of turns needed to reach maximum turn.
Your first objective is always going to be to figure out what that ratio is for the specific vehicle.

The second task is to apply that ratio to the proper axis of the bone you mapped the steering column to.

The third task is to apply the input as a way to increase or decrease the steering value.

Because you are working with a known ratio, I suggest letting the input work directly on the biggest value (the steering degrees in either radians or degrees), and multiplying it down with the ratio to apply the value for the actual steering.