UE5.1 Chaos bug. Collision response channel override not working if geometry collection in sublevel

I am using UE5.1. As the topic says, I have a geometry collection in the scene. Note the GC is in a blueprint(root is defaultSceneRoot) Its in a sub-level. I implement level streaming using streaming volumes. If the geometry collection is in a sub-level, overriding the collision responses in the GC does not work. Even setting everything to ignore, collisions still happens(GC should fall through floor).
Collision responses does work if I move the GC into the persistent level. I didn’t work a lot on trying to fix this, so maybe I missed something. Creating a child blueprint with the changed collision responses does work, but cannot create a childBP everytime.

Thanks in advance for any replies.