ue5.1.1 quest 2 UOculusHand crashes engine

hello i tried using openxr, openxr handtracking, steamvr, oculus vr and with all of these attempts to run the vr template with hands(it works without adding the hand component)
when i add the UOculusHand to the pawn it crashes my engine and removing the UOculusHand when loading again.

shown error:
strong textLoginId:c76da51f476381129ebb74b0b56040d9
EpicAccountId:721c266c3d39453fac429e816d3c9d3f

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000000

UnrealEditor_OculusInput
UnrealEditor_OculusInput
UnrealEditor_OculusInput
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Kismet
UnrealEditor_Kismet
UnrealEditor_Kismet
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

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