Hello,
I have a scene with around 100 characters, it runs well at 60 fps. But as soon as I add just one morph target to all characters it drops down to just 10 fps. I was surprised morph targets are at THIS bad for performance.
But I thought ok I just disable morph targets on my lowest LOD so far away characters don’t have morph targets.
And visually it works, now far away characters don’t have the morph target applied. But my fps is still 10.
The morph target bottleneck seems to be caused by the CPU. I already tried GPU and CPU morph targets in the settings.
question 1: Are morph targets (just using a single one) really this bad with many characters? Or are things just totally bugged?
question 2: Is the LOD option to not remap morph targets supposed to improve performance? Or is it just visually?
Thanks