UE5.1.0 Nanite Foliage Bug

Found this post just now.
Experienced a similar issue with nanite-enabled trees in UE 5.1.0.

If your issue is similar to what I encountered then it is not-quite-a-bug and more with how a variable that’s often used for World Position Offset changed.

Paraphrasing what worked for me here:

The workaround was to modify the TransformPosition ’s Source value from Local Space to Instance & Particle Space.

More details in this post → here ← .

Good luck, I hope the info helps.

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