请问UE5.03 本地化工具收集文本失败 显示红色十字是为什么

QQ图片20230721100012

而且我看别人的视频他们的loading policy 是game
我的是NEVER 而且更改不了 这又是为啥。。

以下是初次的报错OG

[2023.07.20-11.47.58:537][ 0]LogTextLocalizationResource: Warning: Text translation conflict for namespace “KismetSchema” and key “Default”. The current translation is “Default” (from “…/…/…/…/Unreal Projects/tqzs2 4.26/Content/Localization/Game/zh-Hans/Game.locres” and source hash 0x380f3e6f) and the conflicting translation of “??” (from “…/…/…/Engine/Content/Localization/Engine/zh-Hans/Engine.locres” and source hash 0x380f3e6f) will be ignored.
[2023.07.20-11.47.58:542][ 0]LogTextLocalizationResource: Warning: Text translation conflict for namespace “UMG” and key “TextBlockDefaultValue”. The current translation is “Text Block” (from “…/…/…/…/Unreal Projects/tqzs2 4.26/Content/Localization/Game/zh-Hans/Game.locres” and source hash 0xaf141ae0) and the conflicting translation of “???” (from “…/…/…/Engine/Content/Localization/Engine/zh-Hans/Engine.locres” and source hash 0xaf141ae0) will be ignored.
[2023.07.20-11.47.58:743][ 0]LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll
[2023.07.20-11.47.58:751][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
[2023.07.20-11.47.58:751][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2023.07.20-11.47.58:757][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
[2023.07.20-11.47.58:757][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
[2023.07.20-11.47.58:757][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
[2023.07.20-11.47.58:757][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
[2023.07.20-11.47.58:757][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
[2023.07.20-11.47.58:757][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
[2023.07.20-11.47.58:757][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
[2023.07.20-11.47.58:757][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
[2023.07.20-11.47.58:757][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
[2023.07.20-11.47.58:757][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
[2023.07.20-11.47.58:760][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’
[2023.07.20-11.47.58:760][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’
[2023.07.20-11.47.58:763][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
[2023.07.20-11.47.58:763][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
[2023.07.20-11.47.58:766][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
[2023.07.20-11.47.58:766][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
[2023.07.20-11.47.58:766][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
[2023.07.20-11.47.58:766][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
[2023.07.20-11.47.58:769][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
[2023.07.20-11.47.58:769][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
[2023.07.20-11.47.58:769][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
[2023.07.20-11.47.58:772][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
[2023.07.20-11.47.58:772][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
[2023.07.20-11.47.58:777][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
[2023.07.20-11.47.58:777][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
[2023.07.20-11.47.58:777][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
[2023.07.20-11.47.58:777][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
[2023.07.20-11.47.58:777][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2023.07.20-11.47.58:785][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2023.07.20-11.47.58:837][ 0]LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/Unreal Projects/tqzs2 4.26/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2023.07.20-11.47.58:837][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2023.07.20-11.47.58:837][ 0]LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/Unreal Projects/tqzs2 4.26/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
[2023.07.20-11.47.58:837][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2023.07.20-11.47.58:855][ 0]LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB)
[2023.07.20-11.47.58:862][ 0]LogDerivedDataCache: Display: Performance to C:/Users/lyh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.05ms. RandomReadSpeed=1113.66MBs, RandomWriteSpeed=180.19MBs. Assigned SpeedClass ‘Local’
[2023.07.20-11.47.58:869][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 21 workers.
[2023.07.20-11.47.59:468][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2023.07.20-11.47.59:933][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
[2023.07.20-11.48.01:659][ 0]LogUObjectGlobals: Warning: ???{FileName}???
[2023.07.20-11.48.01:659][ 0]LogUObjectGlobals: Warning: ???{FileName}???
[2023.07.20-11.48.01:659][ 0]LogUObjectGlobals: Warning: ???StaticMesh /MetaHuman/IdentityTemplate/SM_MetaHumanIdentity_Archetype.SM_MetaHumanIdentity_Archetype???
[2023.07.20-11.48.01:659][ 0]LogMetaHumanIdentity: Error: Error initializing the Identity Template Mesh. Failed to load ‘StaticMesh’/MetaHuman/IdentityTemplate/SM_MetaHumanIdentity_Archetype.SM_MetaHumanIdentity_Archetype’’
[2023.07.20-11.48.01:897][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.07.20-11.48.01:897][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2023.07.20-11.48.02:142][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
[2023.07.20-11.48.02:147][ 0]LogLiveCoding: Display: Starting LiveCoding
[2023.07.20-11.48.02:147][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: tqzs2Editor Win64 Development
[2023.07.20-11.48.02:152][ 0]LogLiveCoding: Display: Detected running instance in process group “UE_tqzs2_0x68f0048f”, connecting to console process (PID: 24312)
[2023.07.20-11.48.02:153][ 0]LogLiveCoding: Display: Waiting for server
[2023.07.20-11.48.02:153][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2023.07.20-11.48.02:598][ 0]LogClass: Display: BoolProperty FRSAutoSaveInfo::bHasFakeDestroyed is not initialized properly. Module:RSAutoSaveSystem File:Public/RSAutoSaveSubsystem.h
[2023.07.20-11.48.02:598][ 0]LogClass: Display: BoolProperty FRSAutoSaveInfo::bTickEnabled is not initialized properly. Module:RSAutoSaveSystem File:Public/RSAutoSaveSubsystem.h
[2023.07.20-11.48.02:598][ 0]LogClass: Display: BoolProperty FRSAutoSaveInfo::bHiddenInGame is not initialized properly. Module:RSAutoSaveSystem File:Public/RSAutoSaveSubsystem.h
[2023.07.20-11.48.02:599][ 0]LogClass: Display: BoolProperty FRSAutoSaveInfo::bCollisionEnabled is not initialized properly. Module:RSAutoSaveSystem File:Public/RSAutoSaveSubsystem.h
[2023.07.20-11.48.02:600][ 0]LogClass: Display: FloatProperty FCapturedInput::AxisScale is not initialized properly. Module:AutoSettingsInput File:Public/UI/BindCapturePrompt.h
[2023.07.20-11.48.02:601][ 0]LogClass: Display: BoolProperty FKeyGroup::bUseGamepadKeys is not initialized properly. Module:AutoSettingsInput File:Public/Misc/AutoSettingsInputConfig.h
[2023.07.20-11.48.02:601][ 0]LogClass: Display: BoolProperty FKeyGroup::bUseNonGamepadKeys is not initialized properly. Module:AutoSettingsInput File:Public/Misc/AutoSettingsInputConfig.h
[2023.07.20-11.48.02:602][ 0]LogClass: Display: 7 Uninitialized script struct members found including 0 object properties
[2023.07.20-11.48.02:603][ 0]LogGatherTextCommandlet: Display: Beginning GatherText Commandlet for ‘…/…/…/…/Unreal Projects/tqzs2 4.26/Config/Localization/game_Compile.ini’
[2023.07.20-11.48.02:603][ 0]LogGatherTextCommandlet: Display: Executing GatherTextStep0: GenerateTextLocalizationResourceCommandlet
[2023.07.20-11.48.02:633][ 0]LogGatherTextCommandlet: Display: Completed GatherTextStep0: GenerateTextLocalizationResourceCommandlet in 0.03 seconds
[2023.07.20-11.48.02:633][ 0]LogInit: Display:
[2023.07.20-11.48.02:633][ 0]LogInit: Display: Warning/Error Summary (Unique only)
[2023.07.20-11.48.02:633][ 0]LogInit: Display: -----------------------------------
[2023.07.20-11.48.02:633][ 0]LogInit: Display: LogMetaHumanIdentity: Error: Error initializing the Identity Template Mesh. Failed to load ‘StaticMesh’/MetaHuman/IdentityTemplate/SM_MetaHumanIdentity_Archetype.SM_MetaHumanIdentity_Archetype’’
[2023.07.20-11.48.02:634][ 0]LogInit: Display: LogTextLocalizationResource: Warning: Text translation conflict for namespace “KismetSchema” and key “Default”. The current translation is “Default” (from “…/…/…/…/Unreal Projects/tqzs2 4.26/Content/Localization/Game/zh-Hans/Game.locres” and source hash 0x380f3e6f) and the conflicting translation of “??” (from “…/…/…/Engine/Content/Localization/Engine/zh-Hans/Engine.locres” and source hash 0x380f3e6f) will be ignored.
[2023.07.20-11.48.02:634][ 0]LogInit: Display: LogTextLocalizationResource: Warning: Text translation conflict for namespace “UMG” and key “TextBlockDefaultValue”. The current translation is “Text Block” (from “…/…/…/…/Unreal Projects/tqzs2 4.26/Content/Localization/Game/zh-Hans/Game.locres” and source hash 0xaf141ae0) and the conflicting translation of “???” (from “…/…/…/Engine/Content/Localization/Engine/zh-Hans/Engine.locres” and source hash 0xaf141ae0) will be ignored.
[2023.07.20-11.48.02:635][ 0]LogInit: Display: LogUObjectGlobals: Warning: ???{FileName}???
[2023.07.20-11.48.02:635][ 0]LogInit: Display: LogUObjectGlobals: Warning: ???StaticMesh /MetaHuman/IdentityTemplate/SM_MetaHumanIdentity_Archetype.SM_MetaHumanIdentity_Archetype???
[2023.07.20-11.48.02:635][ 0]LogInit: Display:
[2023.07.20-11.48.02:635][ 0]LogInit: Display: Failure - 1 error(s), 5 warning(s)
[2023.07.20-11.48.02:635][ 0]LogInit: Display:

Execution of commandlet took: 0.03 seconds
[2023.07.20-11.48.02:732][ 0]LogShaderCompilers: Display: ================================================
[2023.07.20-11.48.02:732][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2023.07.20-11.48.02:732][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2023.07.20-11.48.02:732][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2023.07.20-11.48.02:733][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00%
[2023.07.20-11.48.02:733][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2023.07.20-11.48.02:733][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
[2023.07.20-11.48.02:733][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
[2023.07.20-11.48.02:733][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2023.07.20-11.48.02:733][ 0]LogShaderCompilers: Display: ================================================
[2023.07.20-11.48.02:762][ 0]LogShaderCompilers: Display: Shaders left to compile 0

你解决了吗?我的也出现红色十字了,但是和你的情况还不一样,能正常收集,就是流程没有跑完,进度为0