UE5.0 from the launcher crashes whenever a constant 3 vector or a texture is added in a material. Adding a lerp doesn’t crash UE. Issue is with existing materials and also new materials. Brand new UE5.0 installation (de-installed the upgraded EA to 5.0), RTX2070super, Nvidia driver 512.15, win10pro, 10750H, 32Gb. Default RHI is 12. Tested with converted and new projects - a fresh new 5.0 VRtemplate. Any suggestions what to try next?
Edit: creating a new material in a brand new 3rd person project works fine. So it seems related to VR projects?! See Unreal Engine 5 Only Crashes With VR Template
Assertion failed: CurrentGPUVirtualAddress != 0 [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12DescriptorCache.cpp] [Line: 729]
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_RHI
UnrealEditor_Renderer
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll