UE5.0 from the launcher crashes whenever a constant 3 vector or a texture is added in a material. Adding a lerp doesn’t crash UE. Issue is with existing materials and also new materials. Brand new UE5.0 installation (de-installed the upgraded EA to 5.0), RTX2070super, Nvidia driver 512.15, win10pro, 10750H, 32Gb. Default RHI is 12. Tested with converted and new projects - a fresh new 5.0 VRtemplate. Any suggestions what to try next?
Same for me. Also it crashed when you convert a constant 2 Vector to a parameter.
You can workaround the issue, at least for colors, using constant 1 or 2 vectors and the append nodes.
I reported the bug through the tracker, hope that’s as useful. Curious how something like this issue gets through standard testing practice. Seems to only happen in the VR Template or if you use the Oculus Plugin.