UE5.0.3 package for linux and crashed at runtime

[2023.06.27-17.11.06:118][ 0]LogBlueprintUserMessages: [Main_C_4] 开始运行
Signal 11 caught.
Malloc Size=262146 LargeMemoryPoolOffset=262162
CommonUnixCrashHandler: Signal=11
[2023.06.27-17.11.06:145][ 0]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000020

[2023.06.27-17.11.06:145][ 0]LogCore: Fatal error!

0x0000000007207f4d girl_night!UObject::execCallMathFunction(UObject*, FFrame&, void*)()
0x0000000007214a72 girl_night!UObject::execLetObj(UObject*, FFrame&, void*)()
0x000000000720abfe girl_night!ProcessLocalScriptFunction(UObject*, FFrame&, void*)()
0x000000000720a386 girl_night!void ProcessScriptFunction<void ()(UObject, FFrame&, void*)>(UObject*, UFunction*, FFrame&, void*, void ()(UObject, FFrame&, void*))()
0x000000000720b723 girl_night!ProcessLocalFunction(UObject*, UFunction*, FFrame&, void*)()
0x000000000720abfe girl_night!ProcessLocalScriptFunction(UObject*, FFrame&, void*)()
0x0000000007062b97 girl_night!UFunction::Invoke(UObject*, FFrame&, void*)()
0x00000000072108c3 girl_night!UObject::ProcessEvent(UFunction*, void*)()
0x000000000b2832df girl_night!AActor::ProcessEvent(UFunction*, void*)()
0x000000000b2979b7 girl_night!AActor::BeginPlay()()
0x000000000b296f0b girl_night!AActor::DispatchBeginPlay(bool)()
0x000000000c39329b girl_night!AWorldSettings::NotifyBeginPlay()()
0x000000000b8644bc girl_night!AGameStateBase::HandleBeginPlay()()
0x000000000c33edaa girl_night!UWorld::BeginPlay()()
0x000000000c217880 girl_night!UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&)()
0x000000000c2139ef girl_night!UEngine::Browse(FWorldContext&, FURL, FString&)()
0x000000000b835175 girl_night!UGameInstance::StartGameInstance()()
0x00000000044ac970 girl_night!FEngineLoop::Init()()
0x00000000044b938c girl_night!GuardedMain(char16_t const*)()
0x000000000cc34ba8 girl_night!CommonUnixMain(int, char**, int ()(char16_t const), void (*)())()
0x00007fd993cdc555 libc.so.6!__libc_start_main(+0xf4)
0x00000000044ab769 girl_night!_start()

[2023.06.27-17.11.06:151][ 0]LogExit: Executing StaticShutdownAfterError

I get this crash in ue5.1,I tested that using the HTTPBlueprint plugin caused this crash.

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How do I solve this problem?