Hello! I’m trying to livestream a recorded take from Optitrack Motive onto a Metahuman inside of UE5.0.3. My animation blueprint is attached to the anim class of my Metahuman blueprint’s body, and looks like this:
I also create an Optitrack source in the Live Link menu by clicking “+ Source” > Optitrack Source > Create. by If Unreal doesn’t crash immediately upon compiling my blueprint, it crashes when I hit play. Here’s the error log it throws at me:
Does anyone have any suggestions how to fix this? Thanks for reading!