UE5.0.3 Crash on startup

LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogWindows: Started CrashReportClient (pid=15800)
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
[2022.08.16-21.50.47:367][ 0]LogClass: Warning: In asset ‘None’, there is an enum property of type ‘EIOSVersion’ with an invalid value of ‘IOS_9’
[2022.08.16-21.50.47:367][ 0]LogObj: Error: LoadConfig (/Script/IOSRuntimeSettings.Default__IOSRuntimeSettings): import failed for MinimumiOSVersion in: IOS_9
[2022.08.16-21.50.47:466][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2022.08.16-21.50.47:467][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2022.08.16-21.50.47:467][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154

I opened the dump and have this
0xC0000005
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.

Unhandled exception at 0x00007FFFDE7FAB30 (UnrealEditor-GameplayTags.dll) in UEMinidump.dmp: 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF.

Unhandled exception at 0x00007FFFAA48D0B2 (UnrealEditor-Core.dll) in UEMinidump.dmp: 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF.

is visual studio installed ?
in the epic launcher you can hit the drop down by the engine and choose “verify”
it will check that all default plugins are installed and the engine isn’t corrupt

So in visual studios its in garbagecollection.cpp at this line: 1205
if ( LimitOuter == NULL || (InObject->GetOuter() == LimitOuter || (!bRequireDirectOuter && InObject->IsIn(LimitOuter))) )

It says Unhandled exception at 0x00007FFFAA9CA92E (UnrealEditor-CoreUObject.dll) in UEMinidump.dmp: 0xC0000005: Access violation reading location 0x00000000006500A2.


call stack :

UnrealEditor-CoreUObject.dll!FReferenceFinder::HandleObjectReference(UObject * & InObject, const UObject * InReferencingObject, const FProperty * InReferencingProperty) Line 1205 C++

Log.txt (105.5 KB)

When into the defaultengine.ini and changed the map. got into the project and did a fix redirects now it works

What fix though? lol

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