I created a landscape that is 32 * 32, with all other parameters set to default. Then I sculpted the terrain and saved it. But when I exited UE5.0.1 and reloaded the levels, I found that the terrain was not visible, and all Landscape components could only be displayed when I clicked the “Pin” icon on the left side of “Landscape”. I’m curious, is this normal? And I found that I couldn’t directly assign terrain materials to ‘Landscape’ either. I had to turn on ‘Enable Edit Layers’ to assign all Landscape terrain materials. I noticed that other people’s UE5 doesn’t seem to have this situation. Looking forward to your reply.
HI @f61e7463536d408f85530c113efff13b ,
Someone had a similar issue on the official Unreal Engine forum, where the landscape wouldn’t show up after loading the level
This problem is likely related to World Partition and how it handles the loading of landscape sections in the editor.
For example, if the landscape only becomes visible when you click the Pin icon next to Landscape in the Details panel, it usually means the landscape components are not loaded by default when reopening the level.
You can try doing this:
- Open the World Partition window.
- Use the mouse to select the part of the landscape you want to be loaded.
- Right-click the selection and choose "Load Selected Cells.”
This will load the landscape sections into your editor session
Here’s the official documentation for World Partition:
And regarding the material assignment:
If you’re only able to assign materials after enabling “Enable Edit Layers,” that’s expected based on how the landscape was initially set up.
According to Unreal Engine’s official documentation, the Edit Layers feature must be enabled at the time of landscape creation in the Manage tab. It cannot be added later. Without Edit Layers enabled, you won’t have access to some painting and material layer functionalities.
Here’s the documentation on Landscape Edit Layers:
Hope it helps!!