UE5.0.1 -How do you make boat wake lines dynamics "work" in a level sequencer cinematic?

Hi
I’m relatively new to unreal. I’m trying to make a boat wake lines “work” in a level sequencer.

I dragged a boat skeleton mesh in from outliner to sequencer. I added an animation track (which was a maya baked animation) and boom! the animation works in my sequencer

I have my body of water and moving boat in my outliner and stage

I Have BP_Dynamic Force_component in my outliner and stage

I have BP_FluidSim_01 in my outliner and stage

Do I drag them all in the sequencer to make the boat lines appear?

How do I make these boat lines happen?

I can’t figure it out. I’m asking for help. (This is to make a short film and not a game)

Thank you so much!

Max

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