Hi
I’m relatively new to unreal. I’m trying to make a boat wake lines “work” in a level sequencer.
I dragged a boat skeleton mesh in from outliner to sequencer. I added an animation track (which was a maya baked animation) and boom! the animation works in my sequencer
I have my body of water and moving boat in my outliner and stage
I Have BP_Dynamic Force_component in my outliner and stage
I have BP_FluidSim_01 in my outliner and stage
Do I drag them all in the sequencer to make the boat lines appear?
How do I make these boat lines happen?
I can’t figure it out. I’m asking for help. (This is to make a short film and not a game)
Thank you so much!
Max