UE4Rules.dll' does not exist

ue4の4.25でFace Trakingを使ったリモートビルドをしようとしています。
UE4Rules.dllが足りないというのはわかったのですが治し方がわかりません。

UE4Rules.dllを入れればいいのでしょうか?
それとも何か別の事をしないといけないのでしょうか?

LogPlayLevel: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 10.509020
LogPlayLevel: Running: D:\unreal engine 4\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe FaceARSample IOS Development -Project="D:\document\Unreal Projects\FaceARSample\FaceARSample.uproject"  "D:\document\Unreal Projects\FaceARSample\FaceARSample.uproject" -NoUBTMakefiles  -remoteini="D:\document\Unreal Projects\FaceARSample" -skipdeploy -ini:Game:[/Scr
ipt/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -Manifest="D:\document\Unreal Projects\FaceARSample\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\Haji\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal+engine+4+UE_4.25\UBT-FaceARSample-IOS-Development.txt"
LogPlayLevel:   [Remote] Using remote server 'sdfMac' on port 22 (user 'yugomac')
LogPlayLevel:   [Remote] Using private key at C:\Users\Haji\AppData\Roaming\Unreal Engine\UnrealBuildTool\SSHKeys\sdfMac\yugomac\RemoteToolChainPrivate.key
LogPlayLevel:   [Remote] Using base directory '/Users/yugomac/UE4/Builds/MYCOMPUTER'
LogPlayLevel:   [Remote] Uploading D:\document\Unreal Projects\FaceARSample\Intermediate\Remote\FaceARSample\IOS\Development\Example_Profile.mobileprovision
LogPlayLevel:   [Remote] Uploading D:\document\Unreal Projects\FaceARSample\Intermediate\Remote\FaceARSample\IOS\Development\Certificate.p12
LogPlayLevel:   [Remote] Uploading scripts...
LogPlayLevel:   [Remote] Uploading config files...
LogPlayLevel:   [Remote] Uploading engine files...
LogPlayLevel:     building file list ... done
LogPlayLevel:     deleting Binaries/ThirdParty/Mono/Mac/lib/mono/4.5/System.Windows.Forms.dll
LogPlayLevel:     Binaries/DotNET/IOS/DeploymentServer.log
LogPlayLevel:     Binaries/ThirdParty/Mono/Mac/etc/mono/registry/last-btime
LogPlayLevel:     sent 2325304 bytes  received 6718 bytes  11184.76 bytes/sec
LogPlayLevel:     total size is 6335248915  speedup is 2716.63
LogPlayLevel:   [Remote] Uploading project files...
LogPlayLevel:     building file list ... done
LogPlayLevel:     Build/IOS/FileOpenOrder/CookerOpenOrder.log
LogPlayLevel:     Config/IOS/IOSEngine.ini
LogPlayLevel:     sent 1137 bytes  received 400 bytes  3074.00 bytes/sec
LogPlayLevel:     total size is 1425295  speedup is 927.32
LogPlayLevel:   [Remote] Executing build
LogPlayLevel:     Running bundled mono, version: Mono JIT compiler version 5.16.0.220 (2018-06/bb3ae37d71a Fri Nov 16 17:12:11 EST 2018)
LogPlayLevel:     Running command : Engine/Binaries/DotNET/UnrealBuildTool.exe FaceARSample IOS Development -SkipRulesCompile -XmlConfigCache=/Users/yugomac/UE4/Builds/MYCOMPUTER/C/Users/Haji/AppData/Local/UnrealEngine/XmlConfigCache-D+unreal_engine_4+UE_4.25.bin -remoteini=/Users/yugomac/UE4/Builds/MYCOMPUTER/D/document/Unreal_Projects/FaceARSample -Project
=/Users/yugomac/UE4/Builds/MYCOMPUTER/D/document/Unreal_Projects/FaceARSample/FaceARSample.uproject -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -Log=/Users/yugomac/UE4/Builds/MYCOMPUTER/C/Users/Haji/AppData/Roaming/Unreal_Engine/AutomationTool/Logs/D+unreal+engine+4+UE_4.25/UBT-FaceARSample-IOS-Devel
opment_Remote.txt -Manifest=/Users/yugomac/UE4/Builds/MYCOMPUTER/D/document/Unreal_Projects/FaceARSample/Intermediate/Remote/FaceARSample/IOS/Development/Manifest.xml -CreateStub -NoUBTMakefiles -ImportProvision=/Users/yugomac/UE4/Builds/MYCOMPUTER/D/document/Unreal_Projects/FaceARSample/Intermediate/Remote/FaceARSample/IOS/Development/Example_Profile.mobile
provision -ImportCertificate=/Users/yugomac/UE4/Builds/MYCOMPUTER/D/document/Unreal_Projects/FaceARSample/Intermediate/Remote/FaceARSample/IOS/Development/Certificate.p12 -ImportCertificatePassword=A
LogPlayLevel: Error:     ERROR: Precompiled rules assembly '/Users/yugomac/Library/Application Support/Epic/UnrealEngine/4.25/Intermediate/Build/BuildRules/UE4Rules.dll' does not exist.
LogPlayLevel:   [Remote] Downloading C:\Users\Haji\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal+engine+4+UE_4.25\UBT-FaceARSample-IOS-Development_Remote.txt
LogPlayLevel:   Total execution time: 259.56 seconds
LogPlayLevel: Took 259.6844291s to run UnrealBuildTool.exe, ExitCode=8
LogPlayLevel: UnrealBuildTool failed. See log for more details. (C:\Users\Haji\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal+engine+4+UE_4.25\UBT-FaceARSample-IOS-Development.txt)
LogPlayLevel: AutomationTool exiting with ExitCode=8 (8)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 259.997810
LogPlayLevel: BUILD FAILED

4.25に起きるバグ?らしいので一度この投稿を終了させていただきます。
4.24では問題ありませんでした。