ue4の4.25でFace Trakingを使ったリモートビルドをしようとしています。
UE4Rules.dllが足りないというのはわかったのですが治し方がわかりません。
UE4Rules.dllを入れればいいのでしょうか?
それとも何か別の事をしないといけないのでしょうか?
LogPlayLevel: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 10.509020
LogPlayLevel: Running: D:\unreal engine 4\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe FaceARSample IOS Development -Project="D:\document\Unreal Projects\FaceARSample\FaceARSample.uproject" "D:\document\Unreal Projects\FaceARSample\FaceARSample.uproject" -NoUBTMakefiles -remoteini="D:\document\Unreal Projects\FaceARSample" -skipdeploy -ini:Game:[/Scr
ipt/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -Manifest="D:\document\Unreal Projects\FaceARSample\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\Haji\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal+engine+4+UE_4.25\UBT-FaceARSample-IOS-Development.txt"
LogPlayLevel: [Remote] Using remote server 'sdfMac' on port 22 (user 'yugomac')
LogPlayLevel: [Remote] Using private key at C:\Users\Haji\AppData\Roaming\Unreal Engine\UnrealBuildTool\SSHKeys\sdfMac\yugomac\RemoteToolChainPrivate.key
LogPlayLevel: [Remote] Using base directory '/Users/yugomac/UE4/Builds/MYCOMPUTER'
LogPlayLevel: [Remote] Uploading D:\document\Unreal Projects\FaceARSample\Intermediate\Remote\FaceARSample\IOS\Development\Example_Profile.mobileprovision
LogPlayLevel: [Remote] Uploading D:\document\Unreal Projects\FaceARSample\Intermediate\Remote\FaceARSample\IOS\Development\Certificate.p12
LogPlayLevel: [Remote] Uploading scripts...
LogPlayLevel: [Remote] Uploading config files...
LogPlayLevel: [Remote] Uploading engine files...
LogPlayLevel: building file list ... done
LogPlayLevel: deleting Binaries/ThirdParty/Mono/Mac/lib/mono/4.5/System.Windows.Forms.dll
LogPlayLevel: Binaries/DotNET/IOS/DeploymentServer.log
LogPlayLevel: Binaries/ThirdParty/Mono/Mac/etc/mono/registry/last-btime
LogPlayLevel: sent 2325304 bytes received 6718 bytes 11184.76 bytes/sec
LogPlayLevel: total size is 6335248915 speedup is 2716.63
LogPlayLevel: [Remote] Uploading project files...
LogPlayLevel: building file list ... done
LogPlayLevel: Build/IOS/FileOpenOrder/CookerOpenOrder.log
LogPlayLevel: Config/IOS/IOSEngine.ini
LogPlayLevel: sent 1137 bytes received 400 bytes 3074.00 bytes/sec
LogPlayLevel: total size is 1425295 speedup is 927.32
LogPlayLevel: [Remote] Executing build
LogPlayLevel: Running bundled mono, version: Mono JIT compiler version 5.16.0.220 (2018-06/bb3ae37d71a Fri Nov 16 17:12:11 EST 2018)
LogPlayLevel: Running command : Engine/Binaries/DotNET/UnrealBuildTool.exe FaceARSample IOS Development -SkipRulesCompile -XmlConfigCache=/Users/yugomac/UE4/Builds/MYCOMPUTER/C/Users/Haji/AppData/Local/UnrealEngine/XmlConfigCache-D+unreal_engine_4+UE_4.25.bin -remoteini=/Users/yugomac/UE4/Builds/MYCOMPUTER/D/document/Unreal_Projects/FaceARSample -Project
=/Users/yugomac/UE4/Builds/MYCOMPUTER/D/document/Unreal_Projects/FaceARSample/FaceARSample.uproject -skipdeploy -ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=Disabled -Log=/Users/yugomac/UE4/Builds/MYCOMPUTER/C/Users/Haji/AppData/Roaming/Unreal_Engine/AutomationTool/Logs/D+unreal+engine+4+UE_4.25/UBT-FaceARSample-IOS-Devel
opment_Remote.txt -Manifest=/Users/yugomac/UE4/Builds/MYCOMPUTER/D/document/Unreal_Projects/FaceARSample/Intermediate/Remote/FaceARSample/IOS/Development/Manifest.xml -CreateStub -NoUBTMakefiles -ImportProvision=/Users/yugomac/UE4/Builds/MYCOMPUTER/D/document/Unreal_Projects/FaceARSample/Intermediate/Remote/FaceARSample/IOS/Development/Example_Profile.mobile
provision -ImportCertificate=/Users/yugomac/UE4/Builds/MYCOMPUTER/D/document/Unreal_Projects/FaceARSample/Intermediate/Remote/FaceARSample/IOS/Development/Certificate.p12 -ImportCertificatePassword=A
LogPlayLevel: Error: ERROR: Precompiled rules assembly '/Users/yugomac/Library/Application Support/Epic/UnrealEngine/4.25/Intermediate/Build/BuildRules/UE4Rules.dll' does not exist.
LogPlayLevel: [Remote] Downloading C:\Users\Haji\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal+engine+4+UE_4.25\UBT-FaceARSample-IOS-Development_Remote.txt
LogPlayLevel: Total execution time: 259.56 seconds
LogPlayLevel: Took 259.6844291s to run UnrealBuildTool.exe, ExitCode=8
LogPlayLevel: UnrealBuildTool failed. See log for more details. (C:\Users\Haji\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal+engine+4+UE_4.25\UBT-FaceARSample-IOS-Development.txt)
LogPlayLevel: AutomationTool exiting with ExitCode=8 (8)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 259.997810
LogPlayLevel: BUILD FAILED