UE4Editor Server and Client files not available

When trying to figure out how to run a server and client , i found a tutorial which takes you to the editor binaries, and explaines to initiate server and client . but … no files are found for that … could someone help

the directory i am looking at is in the UE4 → Engine → Binaries_win64 there should be UE4Editor- client and server … but no files found , even when i rebuild the solution …

Im simply trying to create a dedicated server , and have a client , “other computer” connect to it. using commands. my solution is C++ " NOT " → blueprint

bump bump

Now it’s time to build your game project. Using the above UBT target, the executable will end up in /Binaries//Server. Move the executable over to ///binaries/. I am so stummped on this , i tried the tutorial , rebuild this darn solution ,several times, and when i get to add the darn class to use the UBT target i SIMPLY DO NOT GET A DARN EXECUTABLE TO MOVE TO COOK CONTENT. i have compiled the client , cooked content then went to the vs2013 and did exactly what the instruction said to do. i added the Server.Target.cs into the visual studios. and then built the solution. NO AVAIL still no Server.exe binary in the Engine\Game\platform its only a Game.exe binary which is the same as the one i created in the first build. Am i missing something here.