I’m somewhat concerned about energy consumption when using the Editor. There’s a lot, we can do to make the editor consume less resources (t.maxfps, realtime off etc…), but I believe, Epic should have more focus on that. Look at this screenshot, taken on a system with an RTX3070 and AMD 12-core - doing nothing, just having editor open with a blueprint event graph. I believe, that it is not acceptable to have such a GPU almost being on 50% load in such a situation.
Similar issues with the Launcher, which is far too energy consuming - fans on my notebook permanently running when having UI open.
Please, Epic, have more focus on this.